Points I thought about while playing the game.
@ vryheid: you can use them... I use them...
but now my review:
First of all: this is a nice game, very addicting but it still could be better. I wrote some points down while playing the game which may be of some use to the maker. I did not finish the game, which I find a shame, but somehow I did not feel like completing it. I nearly ended it but everytime I died the game restarts from the beginning which made me quit after several times of retrying. this is a real shame cause it actually is a nice game.
-music is great, sound effects are good.
-idea is good: not flying in a spaceship but controlling a falling human is a nice spin to the genre.
-clean interface: nice idea to show at the right of the screen how far you still need to go to finish the level but since you really need to keep on looking at your character I rarely used it. Maybe better of dividing the fall in chapters . If you do that you can come to a point where only the character if falling without any obstacles and while that happens just let a chapter 2, chapter 3... message roll over the screen. Be sure to tell the gamers how many chapters there are in one level. Also whe you do this, you can simply let the gamer restart at each chapter when he is dead instead of the beginning. I know it is good to always start over so you can practice, but maybe a option to choose to start from that chapter or the beginning would not be a bad idea.
-the pigeon is a great idea and looks funny. maybe you can give the fallen character less damage when he hits a rock while he has a pigeon since he is fallen with a slower speed? More realistic?
-could use some more information about the different colors of rocks. why are they different then other rocks? Is this good or bad? If it is good you should tell the gamers why, I think it is bad since it still is a rock, thats why I avoid them. But I do not know how much worser it is when you hit them because I avoid them. Can sound stupid but if you know how bad they are you will do more effort to avoid them. Colors are nice, a legend which explain those colors would even be nicer.
- Please correct me if I am wrong but is it possible that a small rock give as much damage as a big one? If you would change the damage people would do more effort to avoid the big ones which ones again results in a different gameplay can be more exciting.
-Please correct me if I am wrong but is it possible that when you take a green "power up" you get the same amount of points when breaking a big or small rock? If you put a little change in this it will result in another gameplay which can be more exciting
- the variatons like pigeons and green gems are nice, but maybe you can use a sound which will tell you when its effect will end, like a beeping kind of tone which gets faster instead of a flashing character. Many times I kept on hitting rocks after picking up a green gem and I damaged my character cause it was not active anymore. remember that people look at the rocks to, not always at your character.
These are the things that came to my mind that could use some improvement and/or clarification. But overall it is a very good game, it only could even be better then very good.